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Global Video Games Market (2022 to 2026) – Featuring Electronic Art, Microsoft and Nintendo Among Others – GlobeNewswire

Video games

Dublin, Aug. 16, 2022 (GLOBE NEWSWIRE) — The “Global Video Games (Mobile, Console and PC) Market: Insights & Forecast with Potential Impact of COVID- 19 (2022-2026)” report has been added to ResearchAndMarkets.com’s offering.

The global video game market is forecasted to reach US$294.35 billion in 2026, experiencing growth at a CAGR of 8.53% during the period spanning from 2022 to 2026. Growth in the video game market is supported by factors such as rising number of gamers, surge in gen Z population, inclining smartphone penetration, increasing disposable income and rising internet penetration. However, the market growth is expected to be restrained by piracy protection issues, cyber security issues and health issues.

The global video game market by device can be segmented as follows: mobile, console and personal computer (PC). In 2021, the dominant share of global video game was being held by mobile, followed by console. The global video game market by mode can be segmented as follows: offline and online. In 2021, the dominant share of global video game was being held by online, mode. Technological innovations in gaming is estimated to support the global video game market.

The global video game market by region can be segmented as follows: Asia Pacific, North America, Europe, Latin America and Middle East & Africa. The larger share of the market was being held by Asia Pacific. Factors such as cloud gaming, shift to new models of monetization and 5G internet connectivity are expected to boost the market growth.

The outbreak of coronavirus has boosted the demand for video games, owing to lockdowns and restrictions on the movement of people. However, several companies also had to confront delays and interruptions in their product launches in the wake of the outbreak of the pandemic.

Scope of the report

  • The report provides a comprehensive analysis of the global video game market with impact of COVID-19.
  • The major regional mar markets (Asia Pacific, North America, Europe, Latin America and Middle East & Africa) have been analyzed.
  • The market dynamics such as growth drivers, market trends and challenges are analyzed in-depth.
  • The competitive landscape of the market, along with the company profiles of leading players (Apple Inc., Microsoft Corporation, Tencent Holdings Ltd , Sony Group Corporation, Nintendo Co., Ltd. and Electronic Art Inc.) are also presented in detail.

Key Topics Covered:

1. Market Overview

2. Impact of COVID-19
2.1 Impact of COVID-19 on Global Video Game Market
2.2 Increased Number of Video Game Players
2.3 Delayed Release
2.4 Disrupted Supply Chain
2.5 Challenges Faced by Developers
2.6 Post-COVID Scenario

3. Market Analysis
3.1 Global Video Game Market by Value
3.2 Global Video Game Market Forecast by Value
3.3 Global Video Game Market by Device
3.3.1 Global Mobile Video Game Market by Value
3.3.2 Global Mobile Video Game Market Forecast by Value
3.3.3 Global Console Video Game Market by Value
3.3.4 Global Console Video Game Market Forecast by Value
3.3.5 Global Personal Computer (PC) Video Game Market by Value
3.3.6 Global Personal Computer (PC) Video Game Market Forecast by Value
3.4 Global Mobile Video Game Market by Segment
3.4.1 Global Smartphone Video Game Market by Value
3.4.2 Global Smartphone Video Game Market Forecast by Value
3.4.3 Global Tablet Video Game Market by Value
3.4.4 Global Tablet Video Game Market Forecast by Value
3.5 Global PC Video Game Market by Segment
3.5.1 Global Boxed/ Downloaded PC Video Game Market by Value
3.5.2 Global Boxed/ Downloaded PC Video Game Market Forecast by Value
3.5.3 Global Browser PC Video Game Market by Value
3.5.4 Global Browser PC Video Game Market Forecast by Value
3.6 Global Video Game Market by Mode
3.6.1 Global Offline Video Game Market by Value
3.6.2 Global Offline Video Game Market Forecast by Value
3.6.3 Global Online Video Game Market by Value
3.6.4 Global Online Video Game Market Forecast by Value

4. Regional Market Analysis

5. Market Dynamics
5.1 Growth Drivers
5.1.1 Rising Number of Gamers
5.1.2 Surge in GenZ Population
5.1.3 Inclining Smartphone Penetration
5.1.4 Increasing Disposable Income
5.1.5 Rising Internet Penetration
5.2 Key Trends & Developments
5.2.1 5G Internet Connectivity
5.2.2 Cloud Gaming
5.2.3 Shift To New Models Of Monetization
5.2.4 Industry Consolidation
5.2.5 Mobile Gaming and Platform ‘Agnosticism’
5.2.6 Metaverse
5.2.7 Technological Advancements
5.3 Challenges
5.3.1 Piracy Protection Issues
5.3.2 Cyber Security Issues
5.3.3 Health Issues

6. Competitive Landscape
6.1 Global Market
6.1.1 Revenue Comparison- Key Players
6.1.2 Market Capitalization Comparison- Key Players
6.1.3 Research & Development Expenses Comparison- Key Players

7. Company Profiles
7.1 Electronic Art Inc.
7.1.1 Business Overview
7.1.2 Financial Overview
7.1.3 Business Strategies
7.2 Microsoft Corporation
7.2.1 Business Overview
7.2.2 Financial Overview
7.2.3 Business Strategies
7.3 Nintendo Co., Ltd.
7.3.1 Business Overview
7.3.2 Financial Overview
7.4 Tencent Holdings Ltd
7.4.1 Business Overview
7.4.2 Financial Overview
7.5 Apple Inc.
7.5.1 Business Overview
7.5.2 Financial Overview
7.5.3 Business Strategies
7.6 Sony Group Corporation
7.6.1 Business Overview
7.6.2 Financial Overview
7.6.3 Business Strategies

For more information about this report visit https://www.researchandmarkets.com/r/vyvxp0

  • Global Video Games Market

Source: https://www.globenewswire.com/news-release/2022/08/16/2498825/0/en/Global-Video-Games-Market-2022-to-2026-Featuring-Electronic-Art-Microsoft-and-Nintendo-Among-Others.html

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